Vector2FunctionClipLibrary "Vector2FunctionClip"
Sutherland-Hodgman polygon clipping algorithm.
reference:
.
rosettacode.org
.
clip(source, reference)
Perform Clip operation on a vector with another.
Parameters:
source : array . Source polygon to be clipped.
reference : array . Reference polygon to clip source.
Returns: array.
2d
Vector2ArrayLibrary "Vector2Array"
functions to handle vector2 Array operations.
.
references:
docs.unity3d.com
gist.github.com
github.com
gist.github.com
gist.github.com
gist.github.com
.
from(source, prop_sep, vect_sep)
Generate array of vector2 from string.
Parameters:
source : string Source string of the vectors.
prop_sep : string Separator character of the vector properties (x`,`y).
vect_sep : string Separator character of the vectors ((x,y)`;`(x,y)).
Returns: array.
max(vectors)
Combination of the highest elements in column of a array of vectors.
Parameters:
vectors : array, Array of Vector2 objects.
Returns: Vector2.Vector2, Vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = max(array.from(a, b, c)) , plot(d.x)`
min(vectors)
Combination of the lowest elements in column of a array of vectors.
Parameters:
vectors : array, Array of Vector2 objects.
Returns: Vector2.Vector2, Vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = min(array.from(a, b, c)) , plot(d.x)`
sum(vectors)
Total sum of all vectors.
Parameters:
vectors : array, ID of the vector2 array.
Returns: Vector2.Vector2, vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = sum(array.from(a, b, c)) , plot(d.x)`
center(vectors)
Finds the vector center of the array.
Parameters:
vectors : array, ID of the vector2 array.
Returns: Vector2.Vector2, vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = center(array.from(a, b, c)) , plot(d.x)`
rotate(vectors, center, degree)
Rotate Array vectors around origin vector by a angle.
Parameters:
vectors : array, ID of the vector2 array.
center : Vector2.Vector2 , Vector2 object. Center of the rotation.
degree : float , Angle value.
Returns: rotated points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = rotate(array.from(a, b, c), b, 45.0)`
scale(vectors, center, rate)
Scale Array vectors based on a origin vector perspective.
Parameters:
vectors : array, ID of the vector2 array.
center : Vector2.Vector2 , Vector2 object. Origin center of the transformation.
rate : float , Rate to apply transformation.
Returns: rotated points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = scale(array.from(a, b, c), b, 1.25)`
move(vectors, center, rate)
Move Array vectors by a rate of the distance to center position (LERP).
Parameters:
vectors : array, ID of the vector2 array.
center
rate
Returns: Moved points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = move(array.from(a, b, c), b, 1.25)`
to_string(id, separator)
Reads a array of vectors into a string, of the form ` `.
Parameters:
id : array, ID of the vector2 array.
separator : string separator for cell splitting.
Returns: string Translated complex array into string.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = to_string(array.from(a, b, c))`
to_string(id, format, separator)
Reads a array of vectors into a string, of the form ` `.
Parameters:
id : array, ID of the vector2 array.
format : string , Format to apply transformation.
separator : string , Separator for cell splitting.
Returns: string Translated complex array into string.
-> usage:
`a = Vector2.from(1.234) , b = Vector2.from(2.23), c = Vector2.from(3.1234), d = to_string(array.from(a, b, c), "#.##")`
Segment2Library "Segment2"
Structure representation of a directed straight line in two dimensions from origin to target vectors.
.
reference:
graphics.stanford.edu
.
new(origin, target)
Generate a new segment.
Parameters:
origin : Vector2 . Origin of the segment.
target : Vector2 . Target of the segment.
Returns: Segment2.
new(origin_x, origin_y, target_x, target_y)
Generate a new segment.
Parameters:
origin_x : float . Origin of the segment x coordinate.
origin_y : float . Origin of the segment y coordinate.
target_x : float . Target of the segment x coordinate.
target_y : float . Target of the segment y coordinate.
Returns: Segment2.
copy(this)
Copy a segment.
Parameters:
this : Vector2 . Segment to copy.
Returns: Segment2.
length_squared(this)
Squared length of the normalized segment vector. For comparing vectors this is computationaly lighter.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
length(this)
Length of the normalized segment vector.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
opposite(this)
Reverse the direction of the segment.
Parameters:
this : Segment2 . Source segment.
Returns: Segment2.
is_degenerate(this)
Segment is degenerate when origin and target are equal.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this, precision)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
is_vertical(this)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_vertical(this, precision)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
equals(this, other)
Tests two segments for equality (share same origin and target).
Parameters:
this : Segment2 . Source segment.
other : Segment2 . Target segment.
Returns: bool.
nearest_to_point(this, point)
Find the nearest point in a segment to another point.
Parameters:
this : Segment2 . Source segment.
point : Vector2 . Point to aproximate.
Returns: Vector2.
intersection(this, other)
Find the intersection vector of 2 lines.
Parameters:
this : Segment2 . Segment A.
other : Segment2 . Segment B.
Returns: Vector2.Vector2 Object.
extend(this, at_origin, at_target)
Extend a segment by the percent ratio provided.
Parameters:
this : Segment2 . Source segment.
at_origin : float . Percent ratio to extend at origin vector.
at_target : float . Percent ratio to extend at target vector.
Returns: Segment2.
to_string(this)
Translate segment to string format `( (x,y), (x,y) )`.
Parameters:
this : Segment2 . Source segment.
Returns: string.
to_string(this, format)
Translate segment to string format `((x,y), (x,y))`.
Parameters:
this : Segment2 . Source segment.
format : string . Format string to apply.
Returns: string.
to_array(this)
Translate segment to array format.
Parameters:
this : Segment2 . Source segment.
Returns: array.
Vector2DrawLineLibrary "Vector2DrawLine"
Extends line type with methods for Vector2 and Segment2.
new(origin, target, xloc, extend, color, style, width)
Draws a line using Segment type to hold its coordinate properties..
Parameters:
origin : Vector2 . Origin vector of the line.
target : Vector2 . Target vector of the line.
xloc : string
extend : string
color : color
style : string
width : int
Returns: line object
new(segment, xloc, extend, color, style, width)
Draws a line using Segment type to hold its coordinate properties..
Parameters:
segment : Segment2 . Segment with positional coordinates.
xloc : string
extend : string
color : color
style : string
width : int
Returns: line object
rotate_around(this, center, angle)
Instance method to rotate line around center vector (modifies input line).
Parameters:
this : line . Line object.
center : Vector2 . Center of rotation.
angle : float . Rotation angle in degrees.
Returns: line. Rotated line object.
Vector2Library "Vector2"
Representation of two dimensional vectors or points.
This structure is used to represent positions in two dimensional space or vectors,
for example in spacial coordinates in 2D space.
~~~
references:
docs.unity3d.com
gist.github.com
github.com
gist.github.com
gist.github.com
gist.github.com
~~~
new(x, y)
Create a new Vector2 object.
Parameters:
x : float . The x value of the vector, default=0.
y : float . The y value of the vector, default=0.
Returns: Vector2. Vector2 object.
-> usage:
`unitx = Vector2.new(1.0) , plot(unitx.x)`
from(value)
Assigns value to a new vector `x,y` elements.
Parameters:
value : float, x and y value of the vector.
Returns: Vector2. Vector2 object.
-> usage:
`one = Vector2.from(1.0), plot(one.x)`
from(value, element_sep, open_par, close_par)
Assigns value to a new vector `x,y` elements.
Parameters:
value : string . The `x` and `y` value of the vector in a `x,y` or `(x,y)` format, spaces and parentesis will be removed automatically.
element_sep : string . Element separator character, default=`,`.
open_par : string . Open parentesis character, default=`(`.
close_par : string . Close parentesis character, default=`)`.
Returns: Vector2. Vector2 object.
-> usage:
`one = Vector2.from("1.0,2"), plot(one.x)`
copy(this)
Creates a deep copy of a vector.
Parameters:
this : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = Vector2.new(1.0) , b = a.copy() , plot(b.x)`
down()
Vector in the form `(0, -1)`.
Returns: Vector2. Vector2 object.
left()
Vector in the form `(-1, 0)`.
Returns: Vector2. Vector2 object.
right()
Vector in the form `(1, 0)`.
Returns: Vector2. Vector2 object.
up()
Vector in the form `(0, 1)`.
Returns: Vector2. Vector2 object.
one()
Vector in the form `(1, 1)`.
Returns: Vector2. Vector2 object.
zero()
Vector in the form `(0, 0)`.
Returns: Vector2. Vector2 object.
minus_one()
Vector in the form `(-1, -1)`.
Returns: Vector2. Vector2 object.
unit_x()
Vector in the form `(1, 0)`.
Returns: Vector2. Vector2 object.
unit_y()
Vector in the form `(0, 1)`.
Returns: Vector2. Vector2 object.
nan()
Vector in the form `(float(na), float(na))`.
Returns: Vector2. Vector2 object.
xy(this)
Return the values of `x` and `y` as a tuple.
Parameters:
this : Vector2 . Vector2 object.
Returns: .
-> usage:
`a = Vector2.new(1.0, 1.0) , = a.xy() , plot(ax)`
length_squared(this)
Length of vector `a` in the form. `a.x^2 + a.y^2`, for comparing vectors this is computationaly lighter.
Parameters:
this : Vector2 . Vector2 object.
Returns: float. Squared length of vector.
-> usage:
`a = Vector2.new(1.0, 1.0) , plot(a.length_squared())`
length(this)
Magnitude of vector `a` in the form. `sqrt(a.x^2 + a.y^2)`
Parameters:
this : Vector2 . Vector2 object.
Returns: float. Length of vector.
-> usage:
`a = Vector2.new(1.0, 1.0) , plot(a.length())`
normalize(a)
Vector normalized with a magnitude of 1, in the form. `a / length(a)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = normalize(Vector2.new(3.0, 2.0)) , plot(a.y)`
isNA(this)
Checks if any of the components is `na`.
Parameters:
this : Vector2 . Vector2 object.
Returns: bool.
usage:
p = Vector2.new(1.0, na) , plot(isNA(p)?1:0)
add(a, b)
Adds vector `b` to `a`, in the form `(a.x + b.x, a.y + b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = add(a, b) , plot(c.x)`
add(a, b)
Adds vector `b` to `a`, in the form `(a.x + b, a.y + b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = add(a, b) , plot(c.x)`
add(a, b)
Adds vector `b` to `a`, in the form `(a + b.x, a + b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = add(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a.x - b.x, a.y - b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = subtract(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a.x - b, a.y - b)`.
Parameters:
a : Vector2 . vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = subtract(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a - b.x, a - b.y)`.
Parameters:
a : float . value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = subtract(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a.x * b.x, a.y * b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = multiply(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a.x * b, a.y * b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = multiply(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a * b.x, a * b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = multiply(a, b) , plot(c.x)`
divide(a, b)
Divide vector `a` with `b`, in the form `(a.x / b.x, a.y / b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = from(2.0) , c = divide(a, b) , plot(c.x)`
divide(a, b)
Divide vector `a` with value `b`, in the form `(a.x / b, a.y / b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = 2.0 , c = divide(a, b) , plot(c.x)`
divide(a, b)
Divide value `a` with vector `b`, in the form `(a / b.x, a / b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 3.0 , b = from(2.0) , c = divide(a, b) , plot(c.x)`
negate(a)
Negative of vector `a`, in the form `(-a.x, -a.y)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = a.negate , plot(b.x)`
pow(a, b)
Raise vector `a` with exponent vector `b`, in the form `(a.x ^ b.x, a.y ^ b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = from(2.0) , c = pow(a, b) , plot(c.x)`
pow(a, b)
Raise vector `a` with value `b`, in the form `(a.x ^ b, a.y ^ b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = 2.0 , c = pow(a, b) , plot(c.x)`
pow(a, b)
Raise value `a` with vector `b`, in the form `(a ^ b.x, a ^ b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 3.0 , b = from(2.0) , c = pow(a, b) , plot(c.x)`
sqrt(a)
Square root of the elements in a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = sqrt(a) , plot(b.x)`
abs(a)
Absolute properties of the vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(-3.0) , b = abs(a) , plot(b.x)`
min(a)
Lowest element of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = min(a) , plot(b)`
max(a)
Highest element of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = max(a) , plot(b)`
vmax(a, b)
Highest elements of two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = vmax(a, b) , plot(c.x)`
vmax(a, b, c)
Highest elements of three vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = new(1.5, 4.5) , d = vmax(a, b, c) , plot(d.x)`
vmin(a, b)
Lowest elements of two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = vmin(a, b) , plot(c.x)`
vmin(a, b, c)
Lowest elements of three vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = new(1.5, 4.5) , d = vmin(a, b, c) , plot(d.x)`
perp(a)
Perpendicular Vector of `a`, in the form `(a.y, -a.x)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = perp(a) , plot(b.x)`
floor(a)
Compute the floor of vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = floor(a) , plot(b.x)`
ceil(a)
Ceils vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = ceil(a) , plot(b.x)`
ceil(a, digits)
Ceils vector `a`.
Parameters:
a : Vector2 . Vector2 object.
digits : int . Digits to use as ceiling.
Returns: Vector2. Vector2 object.
round(a)
Round of vector elements.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = round(a) , plot(b.x)`
round(a, precision)
Round of vector elements.
Parameters:
a : Vector2 . Vector2 object.
precision : int . Number of digits to round vector "a" elements.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(0.123456, 1.234567) , b = round(a, 2) , plot(b.x)`
fractional(a)
Compute the fractional part of the elements from vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.123456, 1.23456) , b = fractional(a) , plot(b.x)`
dot_product(a, b)
dot_product product of 2 vectors, in the form `a.x * b.x + a.y * b.y.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = dot_product(a, b) , plot(c)`
cross_product(a, b)
cross product of 2 vectors, in the form `a.x * b.y - a.y * b.x`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = cross_product(a, b) , plot(c)`
equals(a, b)
Compares two vectors
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: bool. Representing the equality.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = equals(a, b) ? 1 : 0 , plot(c)`
sin(a)
Compute the sine of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = sin(a) , plot(b.x)`
cos(a)
Compute the cosine of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = cos(a) , plot(b.x)`
tan(a)
Compute the tangent of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = tan(a) , plot(b.x)`
atan2(x, y)
Approximation to atan2 calculation, arc tangent of `y/x` in the range (-pi,pi) radians.
Parameters:
x : float . The x value of the vector.
y : float . The y value of the vector.
Returns: float. Value with angle in radians. (negative if quadrante 3 or 4)
-> usage:
`a = new(3.0, 1.5) , b = atan2(a.x, a.y) , plot(b)`
atan2(a)
Approximation to atan2 calculation, arc tangent of `y/x` in the range (-pi,pi) radians.
Parameters:
a : Vector2 . Vector2 object.
Returns: float, value with angle in radians. (negative if quadrante 3 or 4)
-> usage:
`a = new(3.0, 1.5) , b = atan2(a) , plot(b)`
distance(a, b)
Distance between vector `a` and `b`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = distance(a, b) , plot(c)`
rescale(a, length)
Rescale a vector to a new magnitude.
Parameters:
a : Vector2 . Vector2 object.
length : float . Magnitude.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 2.0 , c = rescale(a, b) , plot(c.x)`
rotate(a, radians)
Rotates vector by a angle.
Parameters:
a : Vector2 . Vector2 object.
radians : float . Angle value in radians.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 2.0 , c = rotate(a, b) , plot(c.x)`
rotate_degree(a, degree)
Rotates vector by a angle.
Parameters:
a : Vector2 . Vector2 object.
degree : float . Angle value in degrees.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 45.0 , c = rotate_degree(a, b) , plot(c.x)`
rotate_around(this, center, angle)
Rotates vector `target` around `origin` by angle value.
Parameters:
this
center : Vector2 . Vector2 object.
angle : float . Angle value in degrees.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = rotate_around(a, b, 45.0) , plot(c.x)`
perpendicular_distance(a, b, c)
Distance from point `a` to line between `b` and `c`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(1.5, 2.6) , b = from(1.0) , c = from(3.0) , d = perpendicular_distance(a, b, c) , plot(d.x)`
project(a, axis)
Project a vector onto another.
Parameters:
a : Vector2 . Vector2 object.
axis : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = project(a, b) , plot(c.x)`
projectN(a, axis)
Project a vector onto a vector of unit length.
Parameters:
a : Vector2 . Vector2 object.
axis : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = projectN(a, b) , plot(c.x)`
reflect(a, axis)
Reflect a vector on another.
Parameters:
a : Vector2 . Vector2 object.
axis
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = reflect(a, b) , plot(c.x)`
reflectN(a, axis)
Reflect a vector to a arbitrary axis.
Parameters:
a : Vector2 . Vector2 object.
axis
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = reflectN(a, b) , plot(c.x)`
angle(a)
Angle in radians of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = angle(a) , plot(b)`
angle_unsigned(a, b)
unsigned degree angle between 0 and +180 by given two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_unsigned(a, b) , plot(c)`
angle_signed(a, b)
Signed degree angle between -180 and +180 by given two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_signed(a, b) , plot(c)`
angle_360(a, b)
Degree angle between 0 and 360 by given two vectors
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_360(a, b) , plot(c)`
clamp(a, min, max)
Restricts a vector between a min and max value.
Parameters:
a : Vector2 . Vector2 object.
min
max
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = from(2.5) , d = clamp(a, b, c) , plot(d.x)`
clamp(a, min, max)
Restricts a vector between a min and max value.
Parameters:
a : Vector2 . Vector2 object.
min : float . Lower boundary value.
max : float . Higher boundary value.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = clamp(a, 2.0, 2.5) , plot(b.x)`
lerp(a, b, rate)
Linearly interpolates between vectors a and b by rate.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
rate : float . Value between (a:-infinity -> b:1.0), negative values will move away from b.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = lerp(a, b, 0.5) , plot(c.x)`
herp(a, b, rate)
Hermite curve interpolation between vectors a and b by rate.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
rate : Vector2 . Vector2 object. Value between (a:0 > 1:b).
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = from(2.5) , d = herp(a, b, c) , plot(d.x)`
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : M32 . Transformation matrix
Returns: Vector2. Transformed vector.
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : M44 . Transformation matrix
Returns: Vector2. Transformed vector.
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : matrix . Transformation matrix, requires a 3x2 or a 4x4 matrix.
Returns: Vector2. Transformed vector.
transform(this, rotation)
Transform a vector by the given quaternion rotation value.
Parameters:
this : Vector2 . Source vector.
rotation : Quaternion . Rotation to apply.
Returns: Vector2. Transformed vector.
area_triangle(a, b, c)
Find the area in a triangle of vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(1.0, 2.0) , b = from(2.0) , c = from(1.0) , d = area_triangle(a, b, c) , plot(d.x)`
random(max)
2D random value.
Parameters:
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(2.0) , b = random(a) , plot(b.x)`
random(max)
2D random value.
Parameters:
max : float, Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = random(2.0) , plot(a.x)`
random(min, max)
2D random value.
Parameters:
min : Vector2 . Vector2 object. Vector lower boundary.
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(1.0) , b = from(2.0) , c = random(a, b) , plot(c.x)`
random(min, max)
2D random value.
Parameters:
min : Vector2 . Vector2 object. Vector lower boundary.
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = random(1.0, 2.0) , plot(a.x)`
noise(a)
2D Noise based on Morgan McGuire @morgan3d.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(2.0) , b = noise(a) , plot(b.x)`
to_string(a)
Converts vector `a` to a string format, in the form `"(x, y)"`.
Parameters:
a : Vector2 . Vector2 object.
Returns: string. In `"(x, y)"` format.
-> usage:
`a = from(2.0) , l = barstate.islast ? label.new(bar_index, 0.0, to_string(a)) : label(na)`
to_string(a, format)
Converts vector `a` to a string format, in the form `"(x, y)"`.
Parameters:
a : Vector2 . Vector2 object.
format : string . Format to apply transformation.
Returns: string. In `"(x, y)"` format.
-> usage:
`a = from(2.123456) , l = barstate.islast ? label.new(bar_index, 0.0, to_string(a, "#.##")) : label(na)`
to_array(a)
Converts vector to a array format.
Parameters:
a : Vector2 . Vector2 object.
Returns: array.
-> usage:
`a = from(2.0) , b = to_array(a) , plot(array.get(b, 0))`
to_barycentric(this, a, b, c)
Captures the barycentric coordinate of a cartesian position in the triangle plane.
Parameters:
this : Vector2 . Source cartesian coordinate position.
a : Vector2 . Triangle corner `a` vertice.
b : Vector2 . Triangle corner `b` vertice.
c : Vector2 . Triangle corner `c` vertice.
Returns: bool.
from_barycentric(this, a, b, c)
Captures the cartesian coordinate of a barycentric position in the triangle plane.
Parameters:
this : Vector2 . Source barycentric coordinate position.
a : Vector2 . Triangle corner `a` vertice.
b : Vector2 . Triangle corner `b` vertice.
c : Vector2 . Triangle corner `c` vertice.
Returns: bool.
to_complex(this)
Translate a Vector2 structure to complex.
Parameters:
this : Vector2 . Source vector.
Returns: Complex.
to_polar(this)
Translate a Vector2 cartesian coordinate into polar coordinates.
Parameters:
this : Vector2 . Source vector.
Returns: Pole. The returned angle is in radians.
FunctionGenerateRandomPointsInShapeLibrary "FunctionGenerateRandomPointsInShape"
Generate random vector points in geometric shape (parallelogram, triangle)
random_parallelogram(vector_a, vector_b) Generate random vector point in a parallelogram shape.
Parameters:
vector_a : float array, vector of (x, y) shape.
vector_b : float array, vector of (x, y) shape.
Returns: float array, vector of (x, y) shape.
random_triangle(vector_a, vector_b) Generate random vector point in a triangle shape.
Parameters:
vector_a : float array, vector of (x, y) shape.
vector_b : float array, vector of (x, y) shape.
Returns: float array, vector of (x, y) shape.