Chess_Data_5This library supplies a randomized list of 1-Move Chess Puzzles, this is 5/5 in my collection of puzzles on Tradingview.
This library contains 730 chess puzzles, this is enough for 1 unique chess puzzle for 2 years (730/365 = 2)
The Puzzles are sourced from Lichess's open-source database found here -> | database.lichess.org
This data has been reduced to only included 1-Move chess puzzles with a popularity rating of > 70, and condensed for ease of formatting and less characters.
The reduced format of the data in this library reads:
"Puzzle Code, Modified FEN, Moves, Puzzle Rating, Popularity Rating"
Puzzle Code: Lichess Codes Identifying each puzzle, this allows them to be retrieved from their website based on this Code.
Modified FEN: Forsyth-Edwards Notation is the standard notation to describe positions of a chess game. This includes the active move tacked onto the end after the last '/', this simplifies the process to retrieve the active move in PineScript.
Moves: This holds the first move seen by the player in the puzzle (opposite color), and then the correct next move which is Puzzle Solution, that the player is trying to determine.
Puzzle Rating: Difficulty Rating of the Puzzle, Generally speaking | Under 1500 = Beginner | 1500 to 1800 Casual | 1800 to 2100 Intermediate | 2100+ Advanced
Popularity Ranking: This is the popularity ranking calculated by lichess based on their own data of user feedback.
Note: After Reducing the amount of data down to only 1-Move puzzles with a popularity rating of > 70%, there is still around 340k puzzles. (Enough for over 900 Years!)
> Functions [/b
get()
Returns the list of chess puzzle data.
GAME
Chess_Data_4This library supplies a randomized list of 1-Move Chess Puzzles, this is 4/5 in my collection of puzzles on Tradingview.
This library contains 730 chess puzzles, this is enough for 1 unique chess puzzle for 2 years (730/365 = 2)
The Puzzles are sourced from Lichess's open-source database found here -> | database.lichess.org
This data has been reduced to only included 1-Move chess puzzles with a popularity rating of > 70, and condensed for ease of formatting and less characters.
The reduced format of the data in this library reads:
"Puzzle Code, Modified FEN, Moves, Puzzle Rating, Popularity Rating"
Puzzle Code: Lichess Codes Identifying each puzzle, this allows them to be retrieved from their website based on this Code.
Modified FEN: Forsyth-Edwards Notation is the standard notation to describe positions of a chess game. This includes the active move tacked onto the end after the last '/', this simplifies the process to retrieve the active move in PineScript.
Moves: This holds the first move seen by the player in the puzzle (opposite color), and then the correct next move which is Puzzle Solution, that the player is trying to determine.
Puzzle Rating: Difficulty Rating of the Puzzle, Generally speaking | Under 1500 = Beginner | 1500 to 1800 Casual | 1800 to 2100 Intermediate | 2100+ Advanced
Popularity Ranking: This is the popularity ranking calculated by lichess based on their own data of user feedback.
Note: After Reducing the amount of data down to only 1-Move puzzles with a popularity rating of > 70%, there is still around 340k puzzles. (Enough for over 900 Years!)
> Functions [/b
get()
Returns the list of chess puzzle data.
Chess_Data_3This library supplies a randomized list of 1-Move Chess Puzzles, this is 3/5 in my collection of puzzles on Tradingview.
This library contains 730 chess puzzles, this is enough for 1 unique chess puzzle for 2 years (730/365 = 2)
The Puzzles are sourced from Lichess's open-source database found here -> | database.lichess.org
This data has been reduced to only included 1-Move chess puzzles with a popularity rating of > 70, and condensed for ease of formatting and less characters.
The reduced format of the data in this library reads:
"Puzzle Code, Modified FEN, Moves, Puzzle Rating, Popularity Rating"
Puzzle Code: Lichess Codes Identifying each puzzle, this allows them to be retrieved from their website based on this Code.
Modified FEN: Forsyth-Edwards Notation is the standard notation to describe positions of a chess game. This includes the active move tacked onto the end after the last '/', this simplifies the process to retrieve the active move in PineScript.
Moves: This holds the first move seen by the player in the puzzle (opposite color), and then the correct next move which is Puzzle Solution, that the player is trying to determine.
Puzzle Rating: Difficulty Rating of the Puzzle, Generally speaking | Under 1500 = Beginner | 1500 to 1800 Casual | 1800 to 2100 Intermediate | 2100+ Advanced
Popularity Ranking: This is the popularity ranking calculated by lichess based on their own data of user feedback.
Note: After Reducing the amount of data down to only 1-Move puzzles with a popularity rating of > 70%, there is still around 340k puzzles. (Enough for over 900 Years!)
> Functions [/b
get()
Returns the list of chess puzzle data.
Chess_Data_2This library supplies a randomized list of 1-Move Chess Puzzles, this is 2/5 in my collection of puzzles on Tradingview.
This library contains 730 chess puzzles, this is enough for 1 unique chess puzzle for 2 years (730/365 = 2)
The Puzzles are sourced from Lichess's open-source database found here -> | database.lichess.org
This data has been reduced to only included 1-Move chess puzzles with a popularity rating of > 70, and condensed for ease of formatting and less characters.
The reduced format of the data in this library reads:
"Puzzle Code, Modified FEN, Moves, Puzzle Rating, Popularity Rating"
Puzzle Code: Lichess Codes Identifying each puzzle, this allows them to be retrieved from their website based on this Code.
Modified FEN: Forsyth-Edwards Notation is the standard notation to describe positions of a chess game. This includes the active move tacked onto the end after the last '/', this simplifies the process to retrieve the active move in PineScript.
Moves: This holds the first move seen by the player in the puzzle (opposite color), and then the correct next move which is Puzzle Solution, that the player is trying to determine.
Puzzle Rating: Difficulty Rating of the Puzzle, Generally speaking | Under 1500 = Beginner | 1500 to 1800 Casual | 1800 to 2100 Intermediate | 2100+ Advanced
Popularity Ranking: This is the popularity ranking calculated by lichess based on their own data of user feedback.
Note: After Reducing the amount of data down to only 1-Move puzzles with a popularity rating of > 70%, there is still around 340k puzzles. (Enough for over 900 Years!)
> Functions [/b
get()
Returns the list of chess puzzle data.
Chess_Data_1This library supplies a randomized list of 1-Move Chess Puzzles, this is 1/5 in my collection of puzzles on Tradingview.
This library contains 730 chess puzzles, this is enough for 1 unique chess puzzle for 2 years (730/365 = 2)
The Puzzles are sourced from Lichess's open-source database found here -> | database.lichess.org
This data has been reduced to only included 1-Move chess puzzles with a popularity rating of > 70, and condensed for ease of formatting and less characters.
The reduced format of the data in this library reads:
"Puzzle Code, Modified FEN, Moves, Puzzle Rating, Popularity Rating"
Puzzle Code: Lichess Codes Identifying each puzzle, this allows them to be retrieved from their website based on this Code.
Modified FEN: Forsyth-Edwards Notation is the standard notation to describe positions of a chess game. This includes the active move tacked onto the end after the last '/', this simplifies the process to retrieve the active move in PineScript.
Moves: This holds the first move seen by the player in the puzzle (opposite color), and then the correct next move which is Puzzle Solution, that the player is trying to determine.
Puzzle Rating: Difficulty Rating of the Puzzle, Generally speaking | Under 1500 = Beginner | 1500 to 1800 Casual | 1800 to 2100 Intermediate | 2100+ Advanced
Popularity Ranking: This is the popularity ranking calculated by lichess based on their own data of user feedback.
Note: After Reducing the amount of data down to only 1-Move puzzles with a popularity rating of > 70%, there is still around 340k puzzles. (Enough for over 900 Years!)
> Functions [/b
get()
Returns the list of chess puzzle data.
Word_Puzzle_Data_R2ZLibrary "Word_Puzzle_Data_R2Z"
This Library consists of functions for returning arrays of words starting with R through Z.
By splitting the data through multiple libraries, I can import more tokens into my final compiled script, so having this data separately is extremely helpful.
This library is the the container 1/3 for my database of 5 Letter words uses in my "Word Puzzle" Game.
The List was Obtained from this master list| gist.github.com
The list was also filtered for profanity.
If there were more than 999 words under 1 first letter, then I have made the array for the 1 letter into 2. 'letter1' & 'letter2', these are used for the letters "P, B, & S".
All words are lowercase
r_ary()
- Returns an array of words starting with "R"
s1_ary()
- Returns an array of words starting with "S"
s2_ary()
- Returns an array of words starting with "S"
t_ary()
- Returns an array of words starting with "T"
u_ary()
- Returns an array of words starting with "U"
v_ary()
- Returns an array of words starting with "V"
w_ary()
- Returns an array of words starting with "W"
x_ary()
- Returns an array of words starting with "X"
y_ary()
- Returns an array of words starting with "Y"
z_ary()
- Returns an array of words starting with "Z"
Word_Puzzle_Data_I2QLibrary "Word_Puzzle_Data_I2Q"
This Library consists of functions for returning arrays of words starting with I through Q.
By splitting the data through multiple libraries, I can import more tokens into my final compiled script, so having this data separately is extremely helpful.
This library is the the container 1/3 for my database of 5 Letter words uses in my "Word Puzzle" Game.
The List was Obtained from this master list| gist.github.com
The list was also filtered for profanity.
If there were more than 999 words under 1 first letter, then I have made the array for the 1 letter into 2. 'letter1' & 'letter2', these are used for the letters "P, B, & S".
All words are lowercase
i_ary()
- Returns an array of words starting with "I"
j_ary()
- Returns an array of words starting with "J"
k_ary()
- Returns an array of words starting with "K"
l_ary()
- Returns an array of words starting with "L"
m_ary()
- Returns an array of words starting with "M"
n_ary()
- Returns an array of words starting with "N"
o_ary()
- Returns an array of words starting with "O"
p1_ary()
- Returns an array of words starting with "P"
p2_ary()
- Returns an array of words starting with "P"
q_ary()
- Returns an array of words starting with "Q"
Word_Puzzle_Data_A2HLibrary "Word_Puzzle_Data_A2H"
This Library consists of functions for returning arrays of words starting with A through H.
By splitting the data through multiple libraries, I can import more tokens into my final compiled script, so having this data separately is extremely helpful.
This library is the the container 1/3 for my database of 5 Letter words uses in my "Word Puzzle" Game.
The List was Obtained from this master list| gist.github.com
The list was also filtered for profanity.
If there were more than 999 words under 1 first letter, then I have made the array for the 1 letter into 2. 'letter1' & 'letter2', these are used for the letters "P, B, & S".
All words are lowercase
a_ary()
- Returns an array of words starting with "'A"
b1_ary()
- Returns an array of words starting with "B"
b2_ary()
- Returns an array of words starting with "B"
c_ary()
- Returns an array of words starting with "C"
d_ary()
- Returns an array of words starting with "D"
e_ary()
- Returns an array of words starting with "E"
f_ary()
- Returns an array of words starting with "F"
g_ary()
- Returns an array of words starting with "G"
h_ary()
- Returns an array of words starting with "H"